Players

Feats

NameTypeShort DescriptionFeat ReqsLevel ReqAbilityAbility req
Acid ResistanceBeastYou are incredibly resistant or Immune to Acid Damage.-2ESS5
AcidicBeastYour Melee Attacks and Ranged Attacks deal an additional d6 of Acid Damage.Acid Resistance3ESS6
Acidic DefenseBeastCreatures that hit you take a d6 of Acid DamageAcidic4ESS7
Explosive deathBeastYou explode when you are Incapacitated.Acid Resistance OR Cold Resistance OR Electricity Resistance OR Fire Resistance2ESS6
Additional Reaction 1CommonYou can take 2 Reactions per Round.-1DEX6
Additional Reaction 2CommonYou can take 3 Reactions per Round.Additional Reaction 13DEX7
Additional Reaction 3CommonYou can take 4 Reactions per Round.Additional Reaction 25DEX8
Additional Reaction 4CommonYou can take 5 Reactions per Round.Additional Reaction 37DEX9
Additional Reaction 5CommonYou can take 6 Reactions per Round.Additional Reaction 49DEX10
Aether StanceHumanYour Max Energy and Focus are increased.-1MND6
Aether SurgeHumanAnother Creature can Focus when you Focus.Aether Stance2ESS6
Beast companion 1HumanYou gain a low Level Beast companion.-2MND4
Beast companion 2HumanYour Beast companion can be up to Level 6.Beast companion 15MND6
Beast companion 3HumanYour Beast companion can be up to Level 9Beast companion 28MND8
Antimagic AuraCommonOther Creatures near you must spend additional Energy to Cast Spells.-2MND7
Arcing criticalCommonOn a critical hit electricity arcs off your target onto another-2DEX6
Armor TrainingHumanIncrease your Physical Defense when wearing Armor.-1STR3
Spiked AssaultCommonMake a free Attack with spiked Armor while pushing or Grappling.Armor Training OR Shield Training OR Defensive Spikes1STR6
Improved Armor TrainingHumanIncrease your Physical Defense when wearing Medium or Heavy Armor.Armor Training1STR5
Greater Armor TrainingHumanIncrease your Physical Defense when wearing Heavy Armor.Improved Armor Training1STR7
Aura of DeterminationCommonAll Allies near you gain Resist All 1-1MND6
Battle TranceCommonDeal additional Damage based on the amount of Energy you have.-1--
WrathCommonGain Energy from hitting Enemies while in "Battle Trance".Battle Trance1--
Glorious VictoryCommonFocus after Incapacitating an Enemy.Wrath2--
Instant MomentumCommonFocus when you enter "Battle Trance".Battle Trance2--
Blind fightCommonYou do not take Disadvantage on Attacks against Enemies with concealment.-1MND7
Blinding CriticalCommonBlind a Creature on a critical hit.-2DEX6
Blood MagicCommonDamage yourself to gain Energy.-3STR6
BloodlessBeastYou are Immune to the Bleeding condition.-1MND5
Bone StanceHumanYour Damage, Speed, and chance of critting are increased.-1STR6
Bone SurgeHumanMove and make a Melee Attack as an Action.Bone Stance2DEX6
Breaking ExpertCommonYou are better at breaking things.-1STR6
Break throughCommonExtra Damage when you Break things can hurt your Enemies.Breaking Expert2STR7
Breath weapon 1BeastBreath a cone of 3d10 elemental Damage.-3ESS5
Breath weapon 2BeastBreath a cone of 6d10 elemental Damage.Breath weapon 16ESS7
Breath weapon 3BeastBreath a cone of 9d10 elemental Damage.Breath weapon 29ESS9
BreathlessBeastYou do not need to breath.-1MND5
BurrowBeastYou can Burrow through the earth.-3MND5
Burst of AttacksCommonMake two Attacks in an Action with a Penalty to hit.-1DEX5
Cat FallCommonYou take no Damage when you fall.-1DEX6
ChallengeCommonGain Advantage against one Enemy, but other Enemies get Advantage against you.-1MND6
ChargeCommonMake a free Attack after moving twice.-1--
Clarifying StrikeCommonSpend Energy to give yourself a Bonus to hit.-1--
CleaveCommonHit multiple adjacent Creatures.-1STR6
Spinning StrikeCommonHit all Creatures in your Reach.Cleave3STR6
ClimberBeastYou can Climb up surfaces like an insect.-1STR4
Cold ResistanceBeastYou are incredibly resistant or Immune to Cold Damage.-2ESS5
FreezingBeastYour Melee Attacks and Ranged Attacks deal an additional d6 of Cold Damage.Cold Resistance3ESS6
Freezing DefenseBeastCreatures that hit you take a d6 of Cold DamageFreezing4ESS7
Combat TrainingHumanYou can use Weapons effectively.-1--
Heavy Weapon DamageHumanWhen attacking with a Heavy Weapon you gain a +2 Bonus on Damage rollsCombat Training1STR5
Adaptive TrainingHumanQuickly switch the benefits of Feats that affect specific Weapons or ArmorCombat Training 2--
Light Weapon AccuracyHumanWhen attacking with a Light Weapon you gain a +1 Bonus on Attack rollsCombat Training1--
Medium Weapon DefenseHumanWhile holding a Medium you gain a +1 Bonus to Physical Defense.Combat Training1--
Weapon FocusCommonGain a +1 Bonus on Attacks with a specific Type of Weapon.Combat Training OR Natural Weapons OR Breath weapon 11--
Weapon SpecializationCommonGain a +2 Bonus on Damage with a specific Type of Weapon.Combat Training OR Natural Weapons1--
Expert TrainingCommonA Type of Weapon or Armor you use gets 2 additional Tags.Combat Training OR Armor Training OR Natural Weapons1--
Combined StanceHumanUse 2 stances at once.-3--
CommanderHumanUse Tactician or Command a Creature once per Round as a Free Action.-1MND8
Corrosive CriticalCommonLower the targets Physical Defense on a crit.-2DEX6
CraftingHumanCraft Basic Items up to Level 2 on the fly.-1MND5
Bomb CraftingHumanCraft Bombs with "Crafting"Crafting1MND6
Engineered AttackHumanUse MND on Attacks with Weapons you made.Crafting1MND6
Poison CraftingHumanCraft Poisons with "Crafting"Crafting1MND6
Potion CraftingHumanCraft Potions with "Crafting"Crafting1MND6
Trap CraftingHumanCraft Traps with "Crafting"Bomb Crafting OR Poison Crafting OR Enchanted Crafting1MND6
Improved CraftingHumanCraft Basic Items up to Level 4 on the fly.Crafting3MND6
Enchanted CraftingHumanUse "Crafting" to enchant items.Improved Crafting3MND7
Arcane BatteryHumanUse "Crafting" to make a battery to store Energy for you.Enchanted Crafting3MND7
Greater CraftingHumanCraft Basic Items up to Level 6 on the fly.Improved Crafting5MND7
Advanced CraftingHumanCraft Basic Items up to Level 8 on the fly.Greater Crafting7MND8
Master CraftingHumanCraft Basic Items up to Level 10 on the fly.Advanced Crafting9MND9
Damage Resistance 1BeastYou gain Resist All 2.-1MND5
Damage Resistance 2BeastYou gain Resist All 4.Damage Resistance 13MND6
Damage Resistance 3BeastYou gain Resist All 6.Damage Resistance 25MND7
Damage Resistance 4BeastYou gain Resist All 8.Damage Resistance 37MND8
Damage Resistance 5BeastYou gain Resist All 10.Damage Resistance 49MND9
Dark VisionBeastYou can see in the dark as well as the Light.-1MND6
Dashing FinishCommonMove after Incapacitating an Enemy.-1DEX5
Dedicated EffectHumanLearn to Cast Level 1 Spells of one Spell Effect, but cannot learn other Effects.-1ESS5
Defensive SpikesBeastCreatures that hit you take Damage.-2MND7
DeterminedCommonBetter Resist the Effects of Incapacitation.-1MND6
Devastating CriticalCommonDo triple Damage on a crit.-2DEX6
Disarming ExpertCommonYou are better at disarming Creatures.-1STR4
Disarming CriticalCommonDisarm a Creature on a critical hit.Disarming Expert1DEX6
DispelHumanSpend Energy to end the Effects of a Spell.-1MND5
Detect MagicHumanSense nearby Spells.Dispel3MND7
Precise MagicHumanSpend the exact amount of Energy necessary when dispelling.Detect Magic4MND8
Spell ReversalHumanRedirect a Spell instead of dispelling it.Dispel3MND8
Dispelling StrikeHumanDispel on a crit.Dispel1MND5
Disrupt TerrainBeastCreate Difficult Terrain within Reach.-3MND5
Draw AttentionCommonFlank more easily.-1--
Set upCommonLet other Creatures Attack Enemies as a Reaction when you miss an Attack.Draw Attention2MND5
Eager StrikeCommonYour first Attack roll on your Turn has a +2 Bonus.-1--
EcholocationBeastSee things within 30 ft using Echolocation.-3MND9
Electricity ResistanceBeastYou are incredibly resistant or Immune to Electric Damage.-2ESS5
ElectricBeastYour Melee Attacks and Ranged Attacks deal an additional d6 of Electric Damage.Electricity Resistance3ESS6
Electric DefenseBeastCreatures that hit you take a d6 of Electric DamageElectric4ESS7
EncourageCommonGrant an Ally within 100 ft of you Advantage on their next Attack.-1MND5
EvasionCommonYou have a +1 Bonus to Physical Defense.-1DEX5
Improved EvasionCommonYou have a +2 Dodge Bonus to Physical Defense.Evasion2DEX7
Reactive DodgeCommonYou may use a Reaction to DodgeEvasion3DEX 8
Extra HP 1CommonYour max HP increases by 2 per Level.-1--
Extra HP 2CommonYour max HP increases by 4 per Level.Extra HP 13--
Extra HP 3CommonYour max HP increases by 6 per Level.Extra HP 25--
Extra HP 4CommonYour max HP increases by 8 per Level.Extra HP 37--
Extra HP 5CommonYour max HP increases by 10 per Level.Extra HP 49--
Extra Energy 1CommonYour max Energy increases by 2.-1--
Extra Energy 2CommonYour max Energy increases by 4.Extra Energy 13--
Extra Energy 3CommonYour max Energy increases by 6.Extra Energy 25--
Extra Energy 4CommonYour max Energy increases by 8.Extra Energy 37--
Extra Energy 5CommonYour max Energy increases by 10.Extra Energy 49--
FearlessCommonYou are Immune to the Shaken condition.-2MND6
Aura of CourageCommonAllies near you are Immune to the Shaken condition.Fearless3MND7
Fuel the FireCommonWhenever an Enemy deals 5 or more Damage to you you gain 1 Energy.-3STR6
Feinting ExpertCommonYou are better at Feinting.-1DEX6
Fire ResistanceBeastYou are incredibly resistant or Immune to Fire Damage.-2ESS5
FlamingBeastYour Melee Attacks and Ranged Attacks deal an additional d6 of Fire Damage.Fire Resistance3ESS6
Flaming DefenseBeastCreatures that hit you take a d6 of Fire Damage.Flaming4ESS7
Flame StanceHumanAll your Attacks do 2 additional Damage.-1STR6
Flame SurgeHumanCast a Spell and make a Melee Attack as an Action.Flame Stance2ESS6
FlightBeastYou can fly.-2DEX5
Improved FlightBeastYou can fly effortlessly and hover in place.Flight4DEX7
Focused AttackCommonSpend two Actions to make an Attack with a +5 Bonus.-1MND6
Stunning BlowCommonStun a Creature with a critical hit from a Focused Attack.Focused Attack3STR8
Follow ThroughCommonLight Weapons have higher Damage Bonuses.-1STR5
FormlessBeastYou are resistant to Physical Damage, but Vulnerable to Elemental Damage.-4ESS6
SplitBeastYou Split into two smaller versions of yourself after taking enough Damage.Formless4ESS6
Freestyle FighterCommonSpend an Action to gain access to any Common Feat for a minute.-1--
Improved Freestyle FighterCommonYou may have up to 2 Feats from Freestyle Fighter at a time.Freestyle Fighter2--
Quick LearnerCommonSpend Energy to gain a Feat with Freestyle Fighter as a Free Action.Freestyle Fighter2--
FrightenCommonIntimidate other Creatures to give them the Shaken condition.-1ESS5
Frightening CriticalCommonUse "Frighten" on a crit.Frighten1ESS5
BullyCommonYou deal an additional 2 Damage to Shaken Creatures.Frighten1ESS5
Fear EaterCommonGain Energy from hitting Shaken Enemies.Frighten2ESS6
RoarCommonFrighten all Creatures near you.Frighten2ESS6
TerrifyingCommonThe Effects of Frighten last a d4 Rounds.Frighten3ESS6
Grappling ExpertCommonYou are better at Grappling.-1STR6
ConstrictBeastDeal Damage to Creatures you're Grappling.Grappling Expert2STR6
Cut throatCommonAutomatically crit with Light Weapons while Grappling.Grappling Expert3STR7
GrabBeastGrapple as a Free Action on a hit.Grappling Expert3STR6
Ground FighterCommonIgnore the Penalties of being Prone.Grappling Expert2STR7
SwallowBeastYou can eat smaller Creatures you are Grappling.Grappling Expert4STR8
Tie upCommonTie up Creatures you're Grappling.Grappling Expert2STR7
Igniting CriticalCommonLight Enemies On fire on a crit.-2DEX6
Improved CriticalCommonAttacks are 10% more likely to crit.-1DEX6
Greater CriticalCommonAttacks are 20% more likely to crit.Improved Critical6DEX8
Improved Focus 1CommonFocus for 1 additional Energy.-1--
Improved Focus 2CommonFocus for 2 additional Energy.Improved Focus 14--
Improved Focus 3CommonFocus for 3 additional Energy.Improved Focus 27--
Improved InitiativeCommonYou gain Advantage on Initiative Checks-1--
Improved Mental DefenseCommonYou have a +1 Bonus to your Mental Defense.-1--
Greater Mental DefenseCommonYou have a +2 Bonus to your Mental Defense.Improved Mental Defense2--
IncorporealBeastGain Resistance to Physical Damage and the ability to pass through walls.-4ESS8
Increase Ability 1CommonIncrease an Attribute by 1.-2--
Increase Ability 2CommonIncrease an Attribute by 1.Increase Ability 14--
Increase Ability 3CommonIncrease an Attribute by 1.Increase Ability 26--
Increase Ability 4CommonIncrease an Attribute by 1.Increase Ability 38--
Increase Ability 5CommonIncrease an Attribute by 1.Increase Ability 410--
Knockout BlowCommonKnock Creatures Unconscious instead of Incapacitating them.-1STR5
Large SizeBeastYou become Large.-2STR6
Huge SizeBeastYou become Huge.Large Size4STR7
Gargantuan SizeBeastYou become Gargantuan.Huge Size6STR8
Giant StompBeastAttack all Creatures in a 10ft diameter.Gargantuan Size7STR8
Colossal SizeBeastYou become Colossal.Gargantuan Size8STR9
Titanic SizeBeastYou become Titanic.Colossal Size10STR10
Lightning StanceHumanIncrease your Bonus to Spell Attacks and chance of critting.-1ESS6
Lightning SurgeHumanMove and Cast a Spell as an Action.Lightning Stance2DEX6
LuckyCommonGive yourself Advantage or an Enemy Disadvantage once per minute.-1ESS6
LungeCommonIncrease your Reach by 5ft.-1--
Mage KillerCommonAttack Creatures Casting Spells as a Reaction.-1DEX4
Bow SnapperCommonAttack Creatures making Ranged Attacks as a Reaction.-1DEX4
MomentumCommonDo additional Damage based on how far you moved.-1STR5
Mounted CombatHumanCommand a Creature you're riding as a Free Action.-1--
Natural ArmorBeastGain a +2 Armor Bonus to Physical Defense.-1MND3
Improved Natural ArmorBeastGain a +4 Armor Bonus to Physical Defense.Natural Armor3MND5
Greater Natural ArmorBeastGain a +6 Armor Bonus to Physical Defense.Improved Natural Armor5MND7
Natural WeaponsBeastGain Natural Weapons like fangs or claws.-1--
Additional Natural WeaponsBeastGain 3 Additional Natural Weapons.Natural Weapons3MND5
VampiricBeastHeal by doing Damage.Natural Weapons3ESS6
VenomBeastPoison Enemies with your Natural Weapon.Natural Weapons1ESS6
Improved VenomBeastPoison Enemies up to 6d6.Venom4ESS8
Greater VenomBeastPoison Enemies up to 10d6.Improved Venom7ESS10
Notice WeaknessesCommonAsk questions about a Creatures strengths and weaknesses.-1MND5
Studied TargetCommonDeal additional Damage to a target you've studiedNotice Weaknesses1MND6
Opening SalvoCommonGain Advantage on a Melee Attack after a successful ranged or Spell Attack.-1DEX5
ParryHumanCounter a Melee Attack with your own.-1DEX6
Catch ArrowsHumanUse "Parry" against Ranged Attacks.Parry2DEX7
Ricochet AttackHumanRedirect a Ranged Attack prevented with "Catch Arrows".Catch Arrows3DEX8
RiposteHumanCounterattack after a successful use of "Parry"Parry2DEX7
Poison immunityBeastYou are Immune to the Poisoned condition.-2ESS5
Powerful StrikeCommonSpend Energy to deal more Damage on a hit.-1STR5
Precise ShotCommonMake Ranged Attacks against Enemies with Cover without Penalty.-1DEX6
Protective StrikeCommonAttack Creatures that Attack your Allies as a Reaction.-1MND5
ProvokeCommonYou can Attack Enemies that Attack you as a Reaction.Protective Strike2MND5
Pushing ExpertCommonYou are better at pushing.-1STR6
Propelling ForceCommonWhen you Push an Enemy you can Push them twice as far.Pushing Expert2STR8
Toss enemyCommonPush Enemies without staying next to them.Pushing Expert3STR9
Awesome blowCommonPush Creatures on a hit.Toss enemy4STR10
QuickdrawHumanYou may draw or stow an Object as a Free Action.-1DEX5
RageCommonYour Damage and Resistances increase by 2 at half HP.-1STR8
Improved RageCommonYour Damage and Resistances increase by 4 at half HP.Rage4STR9
Greater RageCommonYour Damage and Resistances increase by 6 at half HP.Improved Rage7STR10
Ranged maneuversCommonUse Break, Disarm, Feint, Push, or Trip Maneuvers with Ranged Attacks.-1DEX9
Ranged StrengthCommonDeal more Damage with ranged Weapons.-1STR5
Ranged ThrowerCommonTreat anything as a throwing Weapon, and throw twice as far.-1DEX6
Rapid AssaultCommonSpend Energy to make a melee or Ranged Attack as a Free Action.-1--
Reactive AttackCommonAttack Creatures that Move near you as a Reaction.-1DEX4
Readied PlanCommonReady 2 Actions instead of 1.-1--
RegenerationBeastYou Heal 5 HP every Round-3MND5
Improved RegenerationBeastYou Heal 10 HP every RoundRegeneration5MND7
Greater RegenerationBeastYou Heal 15 HP every RoundImproved Regeneration7MND9
RunnerCommonYour Speed increases by 10 ft.-1--
Wall RunnerCommonRun on walls.Runner3DEX7
ScentBeastDiscern locations of Creatures within 15 ft by smell.-2MND6
Shield TrainingHumanYou gain a +1 Bonus to Physical Defense when using a Shield.-1STR4
Shield BashHumanUse Shields as Weapons.Shield Training1STR5
Shield OtherHumanImpose Disadvantage on Attacks against your Allies as a Reaction.Shield Training2STR4
Shield SacrificeHumanCause an Attack to Damage your Shield instead of you as a Reaction.Shield Training2STR6
Slowing CriticalCommonSlow a Creature on a critical hit.-2DEX6
Small SizeBeastYou become Small.-1DEX6
Tiny SizeBeastYou become Tiny.Small Size3DEX7
Diminutive SizeBeastYou become Diminutive.Tiny Size5DEX8
Spell Casting 1HumanCast 1st Level Spells.-1ESS5
Spell Casting 2HumanCast 2nd Level Spells.Spell Casting 1 OR Dedicated Effect2ESS6
Spell Casting 3HumanCast 3rd Level Spells.Spell Casting 23ESS6
Spell Casting 4HumanCast 4th Level Spells.Spell Casting 34ESS7
Spell Casting 5HumanCast 5th Level Spells.Spell Casting 45ESS7
Spell Casting 6HumanCast 6th Level Spells.Spell Casting 56ESS8
Spell Casting 7HumanCast 7th Level Spells.Spell Casting 67ESS8
Spell Casting 8HumanCast 8th Level Spells.Spell Casting 78ESS9
Spell Casting 9HumanCast 9th Level Spells.Spell Casting 89ESS9
Spell Casting 10HumanCast 10th Level Spells.Spell Casting 910ESS10
Spell Effect 1HumanLearn a new Type of Spell.Spell Casting 11MND3
Spell Effect 2HumanLearn a new Type of Spell.Spell Effect 11MND4
Spell Effect 3HumanLearn a new Type of Spell.Spell Effect 21MND5
Spell Effect 4HumanLearn a new Type of Spell.Spell Effect 31MND6
Spell Effect 5HumanLearn a new Type of Spell.Spell Effect 41MND7
Coven MagicHumanAssist other Creatures in Casting, making their Spells stronger.Spell Casting 11ESS6
Doubled CastingHumanUse both hands to gain a +1 on Spell Attacks.Spell Casting 11ESS5
Fast CastingHumanCast as a Free Action once per Turn.Spell Casting 12ESS6
Reactionary CastingHumanCast any Spell as a Reaction.Spell Casting 11ESS7
Ritual CastingHumanSpend longer Casting to make your Spells stronger.Spell Casting 11ESS6
Selective spellHumanLeave out certain spaces of your Spells Area.Spell Casting 21ESS7
Spell FocusCommonGain a +1 Bonus on Attacks with a specific Type of Spell Effect.Spell Casting 11ESS5
Spell RuneHumanCreate a rune that casts a Spell after a specific trigger.Spell Casting 12ESS8
Brew potionHumanBrew potion versions of your Spells to drink later.Spell Casting 33ESS8
Animal SoulHumanYou can be under the Effect of 2 Beast features at the same time.Spell Effect (Beast Feature)1ESS6
Improved Animal SoulHumanYou can be under the Effect of 3 Beast features at the same time.Animal Soul3ESS7
Ferocious TransformationHumanGain increased accuracy while in a Beast formSpell Effect (Change Shape)2ESS6
Rapid TransformationHumanTurn into a Beast, or revert to your normal form as a Free Action.Spell Effect (Change Shape)2ESS6
Robust TransformationHumanGain additional Resistance while in a Beast formSpell Effect (Change Shape)2ESS6
ShapeshifterHumanDisguise yourself with "Change Shape".Spell Effect (Change Shape)2ESS6
Mob whispererHumanTarget areas with the "Charm" Spell Effect.Spell Effect (Charm)1ESS7
PossessionHumanPosses Creatures you dominateSpell Effect (Charm)1ESS6
Telepathic ControlHumanControl summoned or dominated Creatures telepathically.Spell Effect (Summon Creature) OR Spell Effect (Charm)3ESS6
Consistent IllusionsHumanYou have Advantage on Spell Attacks for Conjure Illusion SpellsSpell Effect (Conjure Illusion)1ESS7
Frightening IllusionsHumanYour illusions can Frighten nearby Creatures.Spell Effect (Conjure Illusion)1ESS6
Threatening IllusionsHumanYour illusions can be used to flank.Spell Effect (Conjure Illusion)1ESS6
Arcane strikeHumanCharge your melee and Ranged Attacks with elemental Damage.Spell Effect (Evoke Acid) OR Spell Effect (Evoke Cold) OR Spell Effect (Evoke Electricity) OR Spell Effect (Evoke Fire)1ESS5
Elemental FocusHumanOne Type of elemental Spells do additional Damage.Spell Effect (Evoke Acid) OR Spell Effect (Evoke Cold) OR Spell Effect (Evoke Electricity) OR Spell Effect (Evoke Fire)1ESS6
Guided EvocationHumanMove evocation Spells after you've Cast them.Spell Effect (Evoke Acid) OR Spell Effect (Evoke Cold) OR Spell Effect (Evoke Electricity) OR Spell Effect (Evoke Fire)1ESS7
Persistent EvocationCommonCreatures take half Damage from your Spells on a miss.Spell Effect (Evoke Acid) OR Spell Effect (Evoke Cold) OR Spell Effect (Evoke Electricity) OR Spell Effect (Evoke Fire) OR Breath weapon 11ESS8
Pervasive EvocationCommonArea Spells ignore Cover.Spell Effect (Evoke Acid) OR Spell Effect (Evoke Cold) OR Spell Effect (Evoke Electricity) OR Spell Effect (Evoke Fire) OR Breath weapon 12ESS6
GorgonismHumanTarget areas with the "Freeze" Spell Effect.Spell Effect (Freeze)1ESS7
Slowed ReactionsHumanCreatures Slowed by your Freeze Spells are also Flat Footed.Spell Effect (Freeze)1ESS6
Channeled HealingHumanTarget areas with the "Heal" Spell Effect.Spell Effect (Heal)1ESS7
Healing FocusHumanHeal Spells Heal additional HP.Spell Effect (Heal)1ESS6
RepairHumanHeal Objects.Spell Effect (Heal)1ESS5
Staunching MagicHumanYour healing Spells stop Bleeding.Spell Effect (Heal)1ESS6
Animate ObjectHumanAnimate Objects with your Summon Creature SpellsSpell Effect (Summon Creature)1ESS8
NecromancerHumanRaise powerful undead minions with Summon Creature.Spell Effect (Summon Creature)2ESS8
Spirit BindingHumanSummon any Type of Creature.Spell Effect (Summon Creature)4ESS8
Sturdy SummonsHumanObjects you summon are more durable.Spell Effect (Summon Object)1ESS6
Summoned StrikeHumanMake an Attack as a Free Action when summoning a Weapon.Spell Effect (Summon Object)2ESS5
Cumbersome TelekinesisHumanYou can telekinetically Move larger Objects at low speedsSpell Effect (Telekinesis)1ESS6
Telekinetic StrengthHumanObjects thrown with Telekinesis deal more Damage.Spell Effect (Telekinesis)1ESS6
Teleported AttackHumanMake melee and Ranged Attacks through portals with your Spell Attacks.Spell Effect (Teleportation)1ESS6
Redirecting PortalHumanRedirect Attacks with your portals.Teleported Attack, Reactionary Casting2ESS7
Wayfarers ShotHumanTeleport to the target of your Ranged Attack as a Free Action.Spell Casting 5, Spell Effect (Teleportation)5ESS6
Snaring StoneCommonCreatures in Difficult Terrain you create may become Entangled.Spell Effect (Transmute) OR Disrupt Terrain1ESS6
Transmuted WeaponHumanTransmuted Weapons you wield have an additional TagSpell Effect (Transmute)1ESS5
SprintCommonSpend Energy to increase your Move Speed.-1DEX6
Steadfast ConcentrationCommonYou may use a Reaction to increase your Mental Defense by 2.-1MND6
Step forwardCommonYou may Move 5ft as a Reaction.-1--
SacrificeCommonSwitch places with an adjacent Creature to take Damage for them.Step forward2STR5
Stone StanceHumanIncrease your Damage and Mental Defense.-1MND6
Stone SurgeHumanAnother Creature of your choice Attacks when you Attack.Stone Stance2STR6
Surprise StrikerCommonGain a +1 Bonus on Attack rolls against Creatures that are Flat Footed.-1DEX6
Improved Surprise StrikerCommonGain a +2 Bonus on Attack rolls against Creatures that are Flat Footed.Surprise Striker6DEX8
SwimmerBeastYou can Swim effortlessly.-1STR4
TacticianCommonSpend an Action to give another Creature an Action.-1MND6
TauntCommongoad a Creature into attacking you with persuasion-1ESS5
TelepathyBeastCommunicate with Creatures telepathically.-4ESS7
Titan GripHumanYou may use Weapons up two sizes larger than normal.-1STR9
Tripping ExpertCommonYou are better at tripping.-1STR5
TrampleBeastKnock over Creatures smaller than you as you Move past.Tripping Expert3STR7
Tripping CriticalCommonTrip a Creature on a crit.Tripping Expert1DEX6
Twist the KnifeCommonSpend an Action after an Attack to give the Creature the Bleeding condition.-1--
Bleeding CriticalCommonCause a Creature to bleed on a crit.Twist the Knife2DEX8
Two Weapon FightingCommonMake two Attacks as an Action once per Turn.-1DEX6
Improved Two Weapon FightingCommonYou may use "Two Weapon Fighting" twice per Round.Two Weapon Fighting4DEX8
Greater Two Weapon FightingCommonYou may use "Two Weapon Fighting" three times per Round.Improved Two Weapon Fighting7DEX10
Two Weapon DefenseHumanGain a +1 Bonus to Physical Defense while wielding a Weapon in each hand.Two Weapon Fighting1DEX5
Vigilant FighterCommonYou do not become Flat Footed when Flanked-1--
VolleyHumanAttack all Creatures in a 15 ft diameter with your Ranged Attack.-3DEX6
Wanderer's StepCommonYou can ignore Difficult Terrain when you Move.-1--
Water StanceHumanYour chance of criting and Mental Defense are increased.-1MND6
Water SurgeHumanAnother Creature of your choice moves when you Move.Water Stance2DEX6