Name | Type | Short Description | Feat Reqs | Level Req | Ability | Ability req |
---|
Acid Resistance | Beast | You are incredibly resistant or Immune to Acid Damage. | - | 2 | ESS | 5 |
Acidic | Beast | Your Melee Attacks and Ranged Attacks deal an additional d6 of Acid Damage. | Acid Resistance | 3 | ESS | 6 |
Acidic Defense | Beast | Creatures that hit you take a d6 of Acid Damage | Acidic | 4 | ESS | 7 |
Explosive death | Beast | You explode when you are Incapacitated. | Acid Resistance OR Cold Resistance OR Electricity Resistance OR Fire Resistance | 2 | ESS | 6 |
Additional Reaction 1 | Common | You can take 2 Reactions per Round. | - | 1 | DEX | 6 |
Additional Reaction 2 | Common | You can take 3 Reactions per Round. | Additional Reaction 1 | 3 | DEX | 7 |
Additional Reaction 3 | Common | You can take 4 Reactions per Round. | Additional Reaction 2 | 5 | DEX | 8 |
Additional Reaction 4 | Common | You can take 5 Reactions per Round. | Additional Reaction 3 | 7 | DEX | 9 |
Additional Reaction 5 | Common | You can take 6 Reactions per Round. | Additional Reaction 4 | 9 | DEX | 10 |
Aether Stance | Human | Your Max Energy and Focus are increased. | - | 1 | MND | 6 |
Aether Surge | Human | Another Creature can Focus when you Focus. | Aether Stance | 2 | ESS | 6 |
Beast companion 1 | Human | You gain a low Level Beast companion. | - | 2 | MND | 4 |
Beast companion 2 | Human | Your Beast companion can be up to Level 6. | Beast companion 1 | 5 | MND | 6 |
Beast companion 3 | Human | Your Beast companion can be up to Level 9 | Beast companion 2 | 8 | MND | 8 |
Antimagic Aura | Common | Other Creatures near you must spend additional Energy to Cast Spells. | - | 2 | MND | 7 |
Arcing critical | Common | On a critical hit electricity arcs off your target onto another | - | 2 | DEX | 6 |
Armor Training | Human | Increase your Physical Defense when wearing Armor. | - | 1 | STR | 3 |
Spiked Assault | Common | Make a free Attack with spiked Armor while pushing or Grappling. | Armor Training OR Shield Training OR Defensive Spikes | 1 | STR | 6 |
Improved Armor Training | Human | Increase your Physical Defense when wearing Medium or Heavy Armor. | Armor Training | 1 | STR | 5 |
Greater Armor Training | Human | Increase your Physical Defense when wearing Heavy Armor. | Improved Armor Training | 1 | STR | 7 |
Aura of Determination | Common | All Allies near you gain Resist All 1 | - | 1 | MND | 6 |
Battle Trance | Common | Deal additional Damage based on the amount of Energy you have. | - | 1 | - | - |
Wrath | Common | Gain Energy from hitting Enemies while in "Battle Trance". | Battle Trance | 1 | - | - |
Glorious Victory | Common | Focus after Incapacitating an Enemy. | Wrath | 2 | - | - |
Instant Momentum | Common | Focus when you enter "Battle Trance". | Battle Trance | 2 | - | - |
Blind fight | Common | You do not take Disadvantage on Attacks against Enemies with concealment. | - | 1 | MND | 7 |
Blinding Critical | Common | Blind a Creature on a critical hit. | - | 2 | DEX | 6 |
Blood Magic | Common | Damage yourself to gain Energy. | - | 3 | STR | 6 |
Bloodless | Beast | You are Immune to the Bleeding condition. | - | 1 | MND | 5 |
Bone Stance | Human | Your Damage, Speed, and chance of critting are increased. | - | 1 | STR | 6 |
Bone Surge | Human | Move and make a Melee Attack as an Action. | Bone Stance | 2 | DEX | 6 |
Breaking Expert | Common | You are better at breaking things. | - | 1 | STR | 6 |
Break through | Common | Extra Damage when you Break things can hurt your Enemies. | Breaking Expert | 2 | STR | 7 |
Breath weapon 1 | Beast | Breath a cone of 3d10 elemental Damage. | - | 3 | ESS | 5 |
Breath weapon 2 | Beast | Breath a cone of 6d10 elemental Damage. | Breath weapon 1 | 6 | ESS | 7 |
Breath weapon 3 | Beast | Breath a cone of 9d10 elemental Damage. | Breath weapon 2 | 9 | ESS | 9 |
Breathless | Beast | You do not need to breath. | - | 1 | MND | 5 |
Burrow | Beast | You can Burrow through the earth. | - | 3 | MND | 5 |
Burst of Attacks | Common | Make two Attacks in an Action with a Penalty to hit. | - | 1 | DEX | 5 |
Cat Fall | Common | You take no Damage when you fall. | - | 1 | DEX | 6 |
Challenge | Common | Gain Advantage against one Enemy, but other Enemies get Advantage against you. | - | 1 | MND | 6 |
Charge | Common | Make a free Attack after moving twice. | - | 1 | - | - |
Clarifying Strike | Common | Spend Energy to give yourself a Bonus to hit. | - | 1 | - | - |
Cleave | Common | Hit multiple adjacent Creatures. | - | 1 | STR | 6 |
Spinning Strike | Common | Hit all Creatures in your Reach. | Cleave | 3 | STR | 6 |
Climber | Beast | You can Climb up surfaces like an insect. | - | 1 | STR | 4 |
Cold Resistance | Beast | You are incredibly resistant or Immune to Cold Damage. | - | 2 | ESS | 5 |
Freezing | Beast | Your Melee Attacks and Ranged Attacks deal an additional d6 of Cold Damage. | Cold Resistance | 3 | ESS | 6 |
Freezing Defense | Beast | Creatures that hit you take a d6 of Cold Damage | Freezing | 4 | ESS | 7 |
Combat Training | Human | You can use Weapons effectively. | - | 1 | - | - |
Heavy Weapon Damage | Human | When attacking with a Heavy Weapon you gain a +2 Bonus on Damage rolls | Combat Training | 1 | STR | 5 |
Adaptive Training | Human | Quickly switch the benefits of Feats that affect specific Weapons or Armor | Combat Training | 2 | - | - |
Light Weapon Accuracy | Human | When attacking with a Light Weapon you gain a +1 Bonus on Attack rolls | Combat Training | 1 | - | - |
Medium Weapon Defense | Human | While holding a Medium you gain a +1 Bonus to Physical Defense. | Combat Training | 1 | - | - |
Weapon Focus | Common | Gain a +1 Bonus on Attacks with a specific Type of Weapon. | Combat Training OR Natural Weapons OR Breath weapon 1 | 1 | - | - |
Weapon Specialization | Common | Gain a +2 Bonus on Damage with a specific Type of Weapon. | Combat Training OR Natural Weapons | 1 | - | - |
Expert Training | Common | A Type of Weapon or Armor you use gets 2 additional Tags. | Combat Training OR Armor Training OR Natural Weapons | 1 | - | - |
Combined Stance | Human | Use 2 stances at once. | - | 3 | - | - |
Commander | Human | Use Tactician or Command a Creature once per Round as a Free Action. | - | 1 | MND | 8 |
Corrosive Critical | Common | Lower the targets Physical Defense on a crit. | - | 2 | DEX | 6 |
Crafting | Human | Craft Basic Items up to Level 2 on the fly. | - | 1 | MND | 5 |
Bomb Crafting | Human | Craft Bombs with "Crafting" | Crafting | 1 | MND | 6 |
Engineered Attack | Human | Use MND on Attacks with Weapons you made. | Crafting | 1 | MND | 6 |
Poison Crafting | Human | Craft Poisons with "Crafting" | Crafting | 1 | MND | 6 |
Potion Crafting | Human | Craft Potions with "Crafting" | Crafting | 1 | MND | 6 |
Trap Crafting | Human | Craft Traps with "Crafting" | Bomb Crafting OR Poison Crafting OR Enchanted Crafting | 1 | MND | 6 |
Improved Crafting | Human | Craft Basic Items up to Level 4 on the fly. | Crafting | 3 | MND | 6 |
Enchanted Crafting | Human | Use "Crafting" to enchant items. | Improved Crafting | 3 | MND | 7 |
Arcane Battery | Human | Use "Crafting" to make a battery to store Energy for you. | Enchanted Crafting | 3 | MND | 7 |
Greater Crafting | Human | Craft Basic Items up to Level 6 on the fly. | Improved Crafting | 5 | MND | 7 |
Advanced Crafting | Human | Craft Basic Items up to Level 8 on the fly. | Greater Crafting | 7 | MND | 8 |
Master Crafting | Human | Craft Basic Items up to Level 10 on the fly. | Advanced Crafting | 9 | MND | 9 |
Damage Resistance 1 | Beast | You gain Resist All 2. | - | 1 | MND | 5 |
Damage Resistance 2 | Beast | You gain Resist All 4. | Damage Resistance 1 | 3 | MND | 6 |
Damage Resistance 3 | Beast | You gain Resist All 6. | Damage Resistance 2 | 5 | MND | 7 |
Damage Resistance 4 | Beast | You gain Resist All 8. | Damage Resistance 3 | 7 | MND | 8 |
Damage Resistance 5 | Beast | You gain Resist All 10. | Damage Resistance 4 | 9 | MND | 9 |
Dark Vision | Beast | You can see in the dark as well as the Light. | - | 1 | MND | 6 |
Dashing Finish | Common | Move after Incapacitating an Enemy. | - | 1 | DEX | 5 |
Dedicated Effect | Human | Learn to Cast Level 1 Spells of one Spell Effect, but cannot learn other Effects. | - | 1 | ESS | 5 |
Defensive Spikes | Beast | Creatures that hit you take Damage. | - | 2 | MND | 7 |
Determined | Common | Better Resist the Effects of Incapacitation. | - | 1 | MND | 6 |
Devastating Critical | Common | Do triple Damage on a crit. | - | 2 | DEX | 6 |
Disarming Expert | Common | You are better at disarming Creatures. | - | 1 | STR | 4 |
Disarming Critical | Common | Disarm a Creature on a critical hit. | Disarming Expert | 1 | DEX | 6 |
Dispel | Human | Spend Energy to end the Effects of a Spell. | - | 1 | MND | 5 |
Detect Magic | Human | Sense nearby Spells. | Dispel | 3 | MND | 7 |
Precise Magic | Human | Spend the exact amount of Energy necessary when dispelling. | Detect Magic | 4 | MND | 8 |
Spell Reversal | Human | Redirect a Spell instead of dispelling it. | Dispel | 3 | MND | 8 |
Dispelling Strike | Human | Dispel on a crit. | Dispel | 1 | MND | 5 |
Disrupt Terrain | Beast | Create Difficult Terrain within Reach. | - | 3 | MND | 5 |
Draw Attention | Common | Flank more easily. | - | 1 | - | - |
Set up | Common | Let other Creatures Attack Enemies as a Reaction when you miss an Attack. | Draw Attention | 2 | MND | 5 |
Eager Strike | Common | Your first Attack roll on your Turn has a +2 Bonus. | - | 1 | - | - |
Echolocation | Beast | See things within 30 ft using Echolocation. | - | 3 | MND | 9 |
Electricity Resistance | Beast | You are incredibly resistant or Immune to Electric Damage. | - | 2 | ESS | 5 |
Electric | Beast | Your Melee Attacks and Ranged Attacks deal an additional d6 of Electric Damage. | Electricity Resistance | 3 | ESS | 6 |
Electric Defense | Beast | Creatures that hit you take a d6 of Electric Damage | Electric | 4 | ESS | 7 |
Encourage | Common | Grant an Ally within 100 ft of you Advantage on their next Attack. | - | 1 | MND | 5 |
Evasion | Common | You have a +1 Bonus to Physical Defense. | - | 1 | DEX | 5 |
Improved Evasion | Common | You have a +2 Dodge Bonus to Physical Defense. | Evasion | 2 | DEX | 7 |
Reactive Dodge | Common | You may use a Reaction to Dodge | Evasion | 3 | DEX | 8 |
Extra HP 1 | Common | Your max HP increases by 2 per Level. | - | 1 | - | - |
Extra HP 2 | Common | Your max HP increases by 4 per Level. | Extra HP 1 | 3 | - | - |
Extra HP 3 | Common | Your max HP increases by 6 per Level. | Extra HP 2 | 5 | - | - |
Extra HP 4 | Common | Your max HP increases by 8 per Level. | Extra HP 3 | 7 | - | - |
Extra HP 5 | Common | Your max HP increases by 10 per Level. | Extra HP 4 | 9 | - | - |
Extra Energy 1 | Common | Your max Energy increases by 2. | - | 1 | - | - |
Extra Energy 2 | Common | Your max Energy increases by 4. | Extra Energy 1 | 3 | - | - |
Extra Energy 3 | Common | Your max Energy increases by 6. | Extra Energy 2 | 5 | - | - |
Extra Energy 4 | Common | Your max Energy increases by 8. | Extra Energy 3 | 7 | - | - |
Extra Energy 5 | Common | Your max Energy increases by 10. | Extra Energy 4 | 9 | - | - |
Fearless | Common | You are Immune to the Shaken condition. | - | 2 | MND | 6 |
Aura of Courage | Common | Allies near you are Immune to the Shaken condition. | Fearless | 3 | MND | 7 |
Fuel the Fire | Common | Whenever an Enemy deals 5 or more Damage to you you gain 1 Energy. | - | 3 | STR | 6 |
Feinting Expert | Common | You are better at Feinting. | - | 1 | DEX | 6 |
Fire Resistance | Beast | You are incredibly resistant or Immune to Fire Damage. | - | 2 | ESS | 5 |
Flaming | Beast | Your Melee Attacks and Ranged Attacks deal an additional d6 of Fire Damage. | Fire Resistance | 3 | ESS | 6 |
Flaming Defense | Beast | Creatures that hit you take a d6 of Fire Damage. | Flaming | 4 | ESS | 7 |
Flame Stance | Human | All your Attacks do 2 additional Damage. | - | 1 | STR | 6 |
Flame Surge | Human | Cast a Spell and make a Melee Attack as an Action. | Flame Stance | 2 | ESS | 6 |
Flight | Beast | You can fly. | - | 2 | DEX | 5 |
Improved Flight | Beast | You can fly effortlessly and hover in place. | Flight | 4 | DEX | 7 |
Focused Attack | Common | Spend two Actions to make an Attack with a +5 Bonus. | - | 1 | MND | 6 |
Stunning Blow | Common | Stun a Creature with a critical hit from a Focused Attack. | Focused Attack | 3 | STR | 8 |
Follow Through | Common | Light Weapons have higher Damage Bonuses. | - | 1 | STR | 5 |
Formless | Beast | You are resistant to Physical Damage, but Vulnerable to Elemental Damage. | - | 4 | ESS | 6 |
Split | Beast | You Split into two smaller versions of yourself after taking enough Damage. | Formless | 4 | ESS | 6 |
Freestyle Fighter | Common | Spend an Action to gain access to any Common Feat for a minute. | - | 1 | - | - |
Improved Freestyle Fighter | Common | You may have up to 2 Feats from Freestyle Fighter at a time. | Freestyle Fighter | 2 | - | - |
Quick Learner | Common | Spend Energy to gain a Feat with Freestyle Fighter as a Free Action. | Freestyle Fighter | 2 | - | - |
Frighten | Common | Intimidate other Creatures to give them the Shaken condition. | - | 1 | ESS | 5 |
Frightening Critical | Common | Use "Frighten" on a crit. | Frighten | 1 | ESS | 5 |
Bully | Common | You deal an additional 2 Damage to Shaken Creatures. | Frighten | 1 | ESS | 5 |
Fear Eater | Common | Gain Energy from hitting Shaken Enemies. | Frighten | 2 | ESS | 6 |
Roar | Common | Frighten all Creatures near you. | Frighten | 2 | ESS | 6 |
Terrifying | Common | The Effects of Frighten last a d4 Rounds. | Frighten | 3 | ESS | 6 |
Grappling Expert | Common | You are better at Grappling. | - | 1 | STR | 6 |
Constrict | Beast | Deal Damage to Creatures you're Grappling. | Grappling Expert | 2 | STR | 6 |
Cut throat | Common | Automatically crit with Light Weapons while Grappling. | Grappling Expert | 3 | STR | 7 |
Grab | Beast | Grapple as a Free Action on a hit. | Grappling Expert | 3 | STR | 6 |
Ground Fighter | Common | Ignore the Penalties of being Prone. | Grappling Expert | 2 | STR | 7 |
Swallow | Beast | You can eat smaller Creatures you are Grappling. | Grappling Expert | 4 | STR | 8 |
Tie up | Common | Tie up Creatures you're Grappling. | Grappling Expert | 2 | STR | 7 |
Igniting Critical | Common | Light Enemies On fire on a crit. | - | 2 | DEX | 6 |
Improved Critical | Common | Attacks are 10% more likely to crit. | - | 1 | DEX | 6 |
Greater Critical | Common | Attacks are 20% more likely to crit. | Improved Critical | 6 | DEX | 8 |
Improved Focus 1 | Common | Focus for 1 additional Energy. | - | 1 | - | - |
Improved Focus 2 | Common | Focus for 2 additional Energy. | Improved Focus 1 | 4 | - | - |
Improved Focus 3 | Common | Focus for 3 additional Energy. | Improved Focus 2 | 7 | - | - |
Improved Initiative | Common | You gain Advantage on Initiative Checks | - | 1 | - | - |
Improved Mental Defense | Common | You have a +1 Bonus to your Mental Defense. | - | 1 | - | - |
Greater Mental Defense | Common | You have a +2 Bonus to your Mental Defense. | Improved Mental Defense | 2 | - | - |
Incorporeal | Beast | Gain Resistance to Physical Damage and the ability to pass through walls. | - | 4 | ESS | 8 |
Increase Ability 1 | Common | Increase an Attribute by 1. | - | 2 | - | - |
Increase Ability 2 | Common | Increase an Attribute by 1. | Increase Ability 1 | 4 | - | - |
Increase Ability 3 | Common | Increase an Attribute by 1. | Increase Ability 2 | 6 | - | - |
Increase Ability 4 | Common | Increase an Attribute by 1. | Increase Ability 3 | 8 | - | - |
Increase Ability 5 | Common | Increase an Attribute by 1. | Increase Ability 4 | 10 | - | - |
Knockout Blow | Common | Knock Creatures Unconscious instead of Incapacitating them. | - | 1 | STR | 5 |
Large Size | Beast | You become Large. | - | 2 | STR | 6 |
Huge Size | Beast | You become Huge. | Large Size | 4 | STR | 7 |
Gargantuan Size | Beast | You become Gargantuan. | Huge Size | 6 | STR | 8 |
Giant Stomp | Beast | Attack all Creatures in a 10ft diameter. | Gargantuan Size | 7 | STR | 8 |
Colossal Size | Beast | You become Colossal. | Gargantuan Size | 8 | STR | 9 |
Titanic Size | Beast | You become Titanic. | Colossal Size | 10 | STR | 10 |
Lightning Stance | Human | Increase your Bonus to Spell Attacks and chance of critting. | - | 1 | ESS | 6 |
Lightning Surge | Human | Move and Cast a Spell as an Action. | Lightning Stance | 2 | DEX | 6 |
Lucky | Common | Give yourself Advantage or an Enemy Disadvantage once per minute. | - | 1 | ESS | 6 |
Lunge | Common | Increase your Reach by 5ft. | - | 1 | - | - |
Mage Killer | Common | Attack Creatures Casting Spells as a Reaction. | - | 1 | DEX | 4 |
Bow Snapper | Common | Attack Creatures making Ranged Attacks as a Reaction. | - | 1 | DEX | 4 |
Momentum | Common | Do additional Damage based on how far you moved. | - | 1 | STR | 5 |
Mounted Combat | Human | Command a Creature you're riding as a Free Action. | - | 1 | - | - |
Natural Armor | Beast | Gain a +2 Armor Bonus to Physical Defense. | - | 1 | MND | 3 |
Improved Natural Armor | Beast | Gain a +4 Armor Bonus to Physical Defense. | Natural Armor | 3 | MND | 5 |
Greater Natural Armor | Beast | Gain a +6 Armor Bonus to Physical Defense. | Improved Natural Armor | 5 | MND | 7 |
Natural Weapons | Beast | Gain Natural Weapons like fangs or claws. | - | 1 | - | - |
Additional Natural Weapons | Beast | Gain 3 Additional Natural Weapons. | Natural Weapons | 3 | MND | 5 |
Vampiric | Beast | Heal by doing Damage. | Natural Weapons | 3 | ESS | 6 |
Venom | Beast | Poison Enemies with your Natural Weapon. | Natural Weapons | 1 | ESS | 6 |
Improved Venom | Beast | Poison Enemies up to 6d6. | Venom | 4 | ESS | 8 |
Greater Venom | Beast | Poison Enemies up to 10d6. | Improved Venom | 7 | ESS | 10 |
Notice Weaknesses | Common | Ask questions about a Creatures strengths and weaknesses. | - | 1 | MND | 5 |
Studied Target | Common | Deal additional Damage to a target you've studied | Notice Weaknesses | 1 | MND | 6 |
Opening Salvo | Common | Gain Advantage on a Melee Attack after a successful ranged or Spell Attack. | - | 1 | DEX | 5 |
Parry | Human | Counter a Melee Attack with your own. | - | 1 | DEX | 6 |
Catch Arrows | Human | Use "Parry" against Ranged Attacks. | Parry | 2 | DEX | 7 |
Ricochet Attack | Human | Redirect a Ranged Attack prevented with "Catch Arrows". | Catch Arrows | 3 | DEX | 8 |
Riposte | Human | Counterattack after a successful use of "Parry" | Parry | 2 | DEX | 7 |
Poison immunity | Beast | You are Immune to the Poisoned condition. | - | 2 | ESS | 5 |
Powerful Strike | Common | Spend Energy to deal more Damage on a hit. | - | 1 | STR | 5 |
Precise Shot | Common | Make Ranged Attacks against Enemies with Cover without Penalty. | - | 1 | DEX | 6 |
Protective Strike | Common | Attack Creatures that Attack your Allies as a Reaction. | - | 1 | MND | 5 |
Provoke | Common | You can Attack Enemies that Attack you as a Reaction. | Protective Strike | 2 | MND | 5 |
Pushing Expert | Common | You are better at pushing. | - | 1 | STR | 6 |
Propelling Force | Common | When you Push an Enemy you can Push them twice as far. | Pushing Expert | 2 | STR | 8 |
Toss enemy | Common | Push Enemies without staying next to them. | Pushing Expert | 3 | STR | 9 |
Awesome blow | Common | Push Creatures on a hit. | Toss enemy | 4 | STR | 10 |
Quickdraw | Human | You may draw or stow an Object as a Free Action. | - | 1 | DEX | 5 |
Rage | Common | Your Damage and Resistances increase by 2 at half HP. | - | 1 | STR | 8 |
Improved Rage | Common | Your Damage and Resistances increase by 4 at half HP. | Rage | 4 | STR | 9 |
Greater Rage | Common | Your Damage and Resistances increase by 6 at half HP. | Improved Rage | 7 | STR | 10 |
Ranged maneuvers | Common | Use Break, Disarm, Feint, Push, or Trip Maneuvers with Ranged Attacks. | - | 1 | DEX | 9 |
Ranged Strength | Common | Deal more Damage with ranged Weapons. | - | 1 | STR | 5 |
Ranged Thrower | Common | Treat anything as a throwing Weapon, and throw twice as far. | - | 1 | DEX | 6 |
Rapid Assault | Common | Spend Energy to make a melee or Ranged Attack as a Free Action. | - | 1 | - | - |
Reactive Attack | Common | Attack Creatures that Move near you as a Reaction. | - | 1 | DEX | 4 |
Readied Plan | Common | Ready 2 Actions instead of 1. | - | 1 | - | - |
Regeneration | Beast | You Heal 5 HP every Round | - | 3 | MND | 5 |
Improved Regeneration | Beast | You Heal 10 HP every Round | Regeneration | 5 | MND | 7 |
Greater Regeneration | Beast | You Heal 15 HP every Round | Improved Regeneration | 7 | MND | 9 |
Runner | Common | Your Speed increases by 10 ft. | - | 1 | - | - |
Wall Runner | Common | Run on walls. | Runner | 3 | DEX | 7 |
Scent | Beast | Discern locations of Creatures within 15 ft by smell. | - | 2 | MND | 6 |
Shield Training | Human | You gain a +1 Bonus to Physical Defense when using a Shield. | - | 1 | STR | 4 |
Shield Bash | Human | Use Shields as Weapons. | Shield Training | 1 | STR | 5 |
Shield Other | Human | Impose Disadvantage on Attacks against your Allies as a Reaction. | Shield Training | 2 | STR | 4 |
Shield Sacrifice | Human | Cause an Attack to Damage your Shield instead of you as a Reaction. | Shield Training | 2 | STR | 6 |
Slowing Critical | Common | Slow a Creature on a critical hit. | - | 2 | DEX | 6 |
Small Size | Beast | You become Small. | - | 1 | DEX | 6 |
Tiny Size | Beast | You become Tiny. | Small Size | 3 | DEX | 7 |
Diminutive Size | Beast | You become Diminutive. | Tiny Size | 5 | DEX | 8 |
Spell Casting 1 | Human | Cast 1st Level Spells. | - | 1 | ESS | 5 |
Spell Casting 2 | Human | Cast 2nd Level Spells. | Spell Casting 1 OR Dedicated Effect | 2 | ESS | 6 |
Spell Casting 3 | Human | Cast 3rd Level Spells. | Spell Casting 2 | 3 | ESS | 6 |
Spell Casting 4 | Human | Cast 4th Level Spells. | Spell Casting 3 | 4 | ESS | 7 |
Spell Casting 5 | Human | Cast 5th Level Spells. | Spell Casting 4 | 5 | ESS | 7 |
Spell Casting 6 | Human | Cast 6th Level Spells. | Spell Casting 5 | 6 | ESS | 8 |
Spell Casting 7 | Human | Cast 7th Level Spells. | Spell Casting 6 | 7 | ESS | 8 |
Spell Casting 8 | Human | Cast 8th Level Spells. | Spell Casting 7 | 8 | ESS | 9 |
Spell Casting 9 | Human | Cast 9th Level Spells. | Spell Casting 8 | 9 | ESS | 9 |
Spell Casting 10 | Human | Cast 10th Level Spells. | Spell Casting 9 | 10 | ESS | 10 |
Spell Effect 1 | Human | Learn a new Type of Spell. | Spell Casting 1 | 1 | MND | 3 |
Spell Effect 2 | Human | Learn a new Type of Spell. | Spell Effect 1 | 1 | MND | 4 |
Spell Effect 3 | Human | Learn a new Type of Spell. | Spell Effect 2 | 1 | MND | 5 |
Spell Effect 4 | Human | Learn a new Type of Spell. | Spell Effect 3 | 1 | MND | 6 |
Spell Effect 5 | Human | Learn a new Type of Spell. | Spell Effect 4 | 1 | MND | 7 |
Coven Magic | Human | Assist other Creatures in Casting, making their Spells stronger. | Spell Casting 1 | 1 | ESS | 6 |
Doubled Casting | Human | Use both hands to gain a +1 on Spell Attacks. | Spell Casting 1 | 1 | ESS | 5 |
Fast Casting | Human | Cast as a Free Action once per Turn. | Spell Casting 1 | 2 | ESS | 6 |
Reactionary Casting | Human | Cast any Spell as a Reaction. | Spell Casting 1 | 1 | ESS | 7 |
Ritual Casting | Human | Spend longer Casting to make your Spells stronger. | Spell Casting 1 | 1 | ESS | 6 |
Selective spell | Human | Leave out certain spaces of your Spells Area. | Spell Casting 2 | 1 | ESS | 7 |
Spell Focus | Common | Gain a +1 Bonus on Attacks with a specific Type of Spell Effect. | Spell Casting 1 | 1 | ESS | 5 |
Spell Rune | Human | Create a rune that casts a Spell after a specific trigger. | Spell Casting 1 | 2 | ESS | 8 |
Brew potion | Human | Brew potion versions of your Spells to drink later. | Spell Casting 3 | 3 | ESS | 8 |
Animal Soul | Human | You can be under the Effect of 2 Beast features at the same time. | Spell Effect (Beast Feature) | 1 | ESS | 6 |
Improved Animal Soul | Human | You can be under the Effect of 3 Beast features at the same time. | Animal Soul | 3 | ESS | 7 |
Ferocious Transformation | Human | Gain increased accuracy while in a Beast form | Spell Effect (Change Shape) | 2 | ESS | 6 |
Rapid Transformation | Human | Turn into a Beast, or revert to your normal form as a Free Action. | Spell Effect (Change Shape) | 2 | ESS | 6 |
Robust Transformation | Human | Gain additional Resistance while in a Beast form | Spell Effect (Change Shape) | 2 | ESS | 6 |
Shapeshifter | Human | Disguise yourself with "Change Shape". | Spell Effect (Change Shape) | 2 | ESS | 6 |
Mob whisperer | Human | Target areas with the "Charm" Spell Effect. | Spell Effect (Charm) | 1 | ESS | 7 |
Possession | Human | Posses Creatures you dominate | Spell Effect (Charm) | 1 | ESS | 6 |
Telepathic Control | Human | Control summoned or dominated Creatures telepathically. | Spell Effect (Summon Creature) OR Spell Effect (Charm) | 3 | ESS | 6 |
Consistent Illusions | Human | You have Advantage on Spell Attacks for Conjure Illusion Spells | Spell Effect (Conjure Illusion) | 1 | ESS | 7 |
Frightening Illusions | Human | Your illusions can Frighten nearby Creatures. | Spell Effect (Conjure Illusion) | 1 | ESS | 6 |
Threatening Illusions | Human | Your illusions can be used to flank. | Spell Effect (Conjure Illusion) | 1 | ESS | 6 |
Arcane strike | Human | Charge your melee and Ranged Attacks with elemental Damage. | Spell Effect (Evoke Acid) OR Spell Effect (Evoke Cold) OR Spell Effect (Evoke Electricity) OR Spell Effect (Evoke Fire) | 1 | ESS | 5 |
Elemental Focus | Human | One Type of elemental Spells do additional Damage. | Spell Effect (Evoke Acid) OR Spell Effect (Evoke Cold) OR Spell Effect (Evoke Electricity) OR Spell Effect (Evoke Fire) | 1 | ESS | 6 |
Guided Evocation | Human | Move evocation Spells after you've Cast them. | Spell Effect (Evoke Acid) OR Spell Effect (Evoke Cold) OR Spell Effect (Evoke Electricity) OR Spell Effect (Evoke Fire) | 1 | ESS | 7 |
Persistent Evocation | Common | Creatures take half Damage from your Spells on a miss. | Spell Effect (Evoke Acid) OR Spell Effect (Evoke Cold) OR Spell Effect (Evoke Electricity) OR Spell Effect (Evoke Fire) OR Breath weapon 1 | 1 | ESS | 8 |
Pervasive Evocation | Common | Area Spells ignore Cover. | Spell Effect (Evoke Acid) OR Spell Effect (Evoke Cold) OR Spell Effect (Evoke Electricity) OR Spell Effect (Evoke Fire) OR Breath weapon 1 | 2 | ESS | 6 |
Gorgonism | Human | Target areas with the "Freeze" Spell Effect. | Spell Effect (Freeze) | 1 | ESS | 7 |
Slowed Reactions | Human | Creatures Slowed by your Freeze Spells are also Flat Footed. | Spell Effect (Freeze) | 1 | ESS | 6 |
Channeled Healing | Human | Target areas with the "Heal" Spell Effect. | Spell Effect (Heal) | 1 | ESS | 7 |
Healing Focus | Human | Heal Spells Heal additional HP. | Spell Effect (Heal) | 1 | ESS | 6 |
Repair | Human | Heal Objects. | Spell Effect (Heal) | 1 | ESS | 5 |
Staunching Magic | Human | Your healing Spells stop Bleeding. | Spell Effect (Heal) | 1 | ESS | 6 |
Animate Object | Human | Animate Objects with your Summon Creature Spells | Spell Effect (Summon Creature) | 1 | ESS | 8 |
Necromancer | Human | Raise powerful undead minions with Summon Creature. | Spell Effect (Summon Creature) | 2 | ESS | 8 |
Spirit Binding | Human | Summon any Type of Creature. | Spell Effect (Summon Creature) | 4 | ESS | 8 |
Sturdy Summons | Human | Objects you summon are more durable. | Spell Effect (Summon Object) | 1 | ESS | 6 |
Summoned Strike | Human | Make an Attack as a Free Action when summoning a Weapon. | Spell Effect (Summon Object) | 2 | ESS | 5 |
Cumbersome Telekinesis | Human | You can telekinetically Move larger Objects at low speeds | Spell Effect (Telekinesis) | 1 | ESS | 6 |
Telekinetic Strength | Human | Objects thrown with Telekinesis deal more Damage. | Spell Effect (Telekinesis) | 1 | ESS | 6 |
Teleported Attack | Human | Make melee and Ranged Attacks through portals with your Spell Attacks. | Spell Effect (Teleportation) | 1 | ESS | 6 |
Redirecting Portal | Human | Redirect Attacks with your portals. | Teleported Attack, Reactionary Casting | 2 | ESS | 7 |
Wayfarers Shot | Human | Teleport to the target of your Ranged Attack as a Free Action. | Spell Casting 5, Spell Effect (Teleportation) | 5 | ESS | 6 |
Snaring Stone | Common | Creatures in Difficult Terrain you create may become Entangled. | Spell Effect (Transmute) OR Disrupt Terrain | 1 | ESS | 6 |
Transmuted Weapon | Human | Transmuted Weapons you wield have an additional Tag | Spell Effect (Transmute) | 1 | ESS | 5 |
Sprint | Common | Spend Energy to increase your Move Speed. | - | 1 | DEX | 6 |
Steadfast Concentration | Common | You may use a Reaction to increase your Mental Defense by 2. | - | 1 | MND | 6 |
Step forward | Common | You may Move 5ft as a Reaction. | - | 1 | - | - |
Sacrifice | Common | Switch places with an adjacent Creature to take Damage for them. | Step forward | 2 | STR | 5 |
Stone Stance | Human | Increase your Damage and Mental Defense. | - | 1 | MND | 6 |
Stone Surge | Human | Another Creature of your choice Attacks when you Attack. | Stone Stance | 2 | STR | 6 |
Surprise Striker | Common | Gain a +1 Bonus on Attack rolls against Creatures that are Flat Footed. | - | 1 | DEX | 6 |
Improved Surprise Striker | Common | Gain a +2 Bonus on Attack rolls against Creatures that are Flat Footed. | Surprise Striker | 6 | DEX | 8 |
Swimmer | Beast | You can Swim effortlessly. | - | 1 | STR | 4 |
Tactician | Common | Spend an Action to give another Creature an Action. | - | 1 | MND | 6 |
Taunt | Common | goad a Creature into attacking you with persuasion | - | 1 | ESS | 5 |
Telepathy | Beast | Communicate with Creatures telepathically. | - | 4 | ESS | 7 |
Titan Grip | Human | You may use Weapons up two sizes larger than normal. | - | 1 | STR | 9 |
Tripping Expert | Common | You are better at tripping. | - | 1 | STR | 5 |
Trample | Beast | Knock over Creatures smaller than you as you Move past. | Tripping Expert | 3 | STR | 7 |
Tripping Critical | Common | Trip a Creature on a crit. | Tripping Expert | 1 | DEX | 6 |
Twist the Knife | Common | Spend an Action after an Attack to give the Creature the Bleeding condition. | - | 1 | - | - |
Bleeding Critical | Common | Cause a Creature to bleed on a crit. | Twist the Knife | 2 | DEX | 8 |
Two Weapon Fighting | Common | Make two Attacks as an Action once per Turn. | - | 1 | DEX | 6 |
Improved Two Weapon Fighting | Common | You may use "Two Weapon Fighting" twice per Round. | Two Weapon Fighting | 4 | DEX | 8 |
Greater Two Weapon Fighting | Common | You may use "Two Weapon Fighting" three times per Round. | Improved Two Weapon Fighting | 7 | DEX | 10 |
Two Weapon Defense | Human | Gain a +1 Bonus to Physical Defense while wielding a Weapon in each hand. | Two Weapon Fighting | 1 | DEX | 5 |
Vigilant Fighter | Common | You do not become Flat Footed when Flanked | - | 1 | - | - |
Volley | Human | Attack all Creatures in a 15 ft diameter with your Ranged Attack. | - | 3 | DEX | 6 |
Wanderer's Step | Common | You can ignore Difficult Terrain when you Move. | - | 1 | - | - |
Water Stance | Human | Your chance of criting and Mental Defense are increased. | - | 1 | MND | 6 |
Water Surge | Human | Another Creature of your choice moves when you Move. | Water Stance | 2 | DEX | 6 |